Advanced Graphics capabilities - now native to AMPP

AMPP NATIVE

AMPP runs the software-defined production; the RT Software runs the graphics it demands. Control, edit and manage your 2D and 3D graphics from your web browser.

Who are RT Software?

RT Software is a UK graphics specialist, founded in 2004 by members of the BBC’s graphics department. It is an innovative broadcast specialist, always at the cutting edge of graphics technology. It’s advanced graphics capabilities are used by major broadcasters worldwide like BBC, Sky (UK, NZ, Australia), NBC, TNT Sports, Fox and more on 24/7 and critical programming.

Swift is its real-time graphics range, used across sports analysis, news, live entertainment and channel branding. The Swift engine renders Swift CG and CG+ native projects, Unreal Engine projects and HTML5  simultaneously, in the same graphics engine.

RT Software has been integrated with Grass Valley products for almost 20 years.

RT_software logo

Better together

The Swift engine renders the graphics; AMPP runs the live production around them. Swift runs as a native AMPP workload, driven via AMPP Control with uncompressed video in and out through the FrameCache integration - so DVE, frame-accurate junctions, HDR/4K/60p+ and true 3D graphics are part of the same tech stack that already handles your switching, replay and playout. Bring your existing Swift assets to the latest generation Grass Valley Playout and Live Production for simplified migration.

Native AMPP workload

Swift runs containerized on Linux AMPP nodes, several engines per CPU/GPU, on-prem, hybrid or cloud. Your graphics capacity scales with the rest of the production instead of sitting on its own hardware island.

Uncompressed frame-cache IO

Video moves in and out through the AMPP frame cache with native 10-bit IO, so the live source reaches the engine as a texture surface. That is what puts 3D, HDR and 4K capable L-bars and squeeze-backs over live TX, frame-accurate at the junction.

Customisable control surface

Swift Live's browser layout can follow the operator's login - a match panel in sports, a newsroom panel in news, simple buttons in MCR. Your operators get the controls their job needs rather than one universal panel. All driven from a browser, no customer hardware required.

How it works

One graphics engine on your AMPP nodes, scheduled from the rundown and driven live from the browser

Design

A designer builds the graphic as a template in Swift CG - a drag-and-drop editor with the standard broadcast building blocks (lower thirds, scoreboards, tickers, DVEs), unlimited layers, keyframed animation, and Adobe integration. Swift CG+ is the advanced editor.

Store

Finished templates and their assets go into the Swift Repository, which handles versioning and automated distribution of projects out to the render machines — so every engine in the facility (or truck, or cloud) is running the same approved version

Deploy and Render

- The Swift engine installs from the AMPP App Store as a native workload
- Containerized on Linux, On-prem, hybrid or cloud - the same engine either way.
Swift Engine can render HTML, Unreal and Swift CG assets

Schedule graphics in the rundown

- Graphics appear in the Playout X rundown as schedulable events
- Template selection and inline data editing
- Hold, dequeue, re-queue and reschedule

Drive it live to air

Alternatively drive RT Software graphics manually for Live Production
A browser control surface driving the same engine
- Role-aware panels for sports, news and MCR
- Runs synchronously for manual on-air events

RT Software Swift & GV AMPP

Live graphics workflow

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GV and RT Software Workflow

Solution Use Cases

Live sports graphics with operator control

Swift Live gives the sports operator a match panel - cards, subs, extra time, clock - driving the Swift engine on AMPP. Live-video DVE and warps put L-bars and squeeze-backs over the live picture, frame-accurate at the junction.

Synchronous on-air alerts

Swift Live runs synchronously for manual events, so emergency alerts and breaking-news furniture come off the same engine as everything else. There is no separate alerting system to license, integrate and support.

News graphics driven from the rundown

MOS integration drives graphics straight from the newsroom system, rendered by the Swift engine on AMPP nodes. Integrated clip players and the engine's multi-channel audio mixer keep media and audio inside the render.

Mixed-project rendering across the facility

The Swift engine renders Swift CG and CG+ projects, Unreal Engine projects and HTML5 simultaneously in the same graphic. Design teams working in different tools share one graphics system on AMPP.

Scheduled playout graphics

Playout X schedules Swift graphics as rundown events, with template selection and inline data editing. The engine that runs your live control runs the channel's scheduled graphics too.

RT Software & Grass Valley - Make advanced live graphics native to your platform.

Talk to the Grass Valley alliances team about RT Software on AMPP.