AMPP runs the software-defined production; the RT Software runs the graphics it demands. Control, edit and manage your 2D and 3D graphics from your web browser.

AMPP runs the software-defined production; the RT Software runs the graphics it demands. Control, edit and manage your 2D and 3D graphics from your web browser.
RT Software is a UK graphics specialist, founded in 2004 by members of the BBC’s graphics department. It is an innovative broadcast specialist, always at the cutting edge of graphics technology. It’s advanced graphics capabilities are used by major broadcasters worldwide like BBC, Sky (UK, NZ, Australia), NBC, TNT Sports, Fox and more on 24/7 and critical programming.
Swift is its real-time graphics range, used across sports analysis, news, live entertainment and channel branding. The Swift engine renders Swift CG and CG+ native projects, Unreal Engine projects and HTML5 simultaneously, in the same graphics engine.
RT Software has been integrated with Grass Valley products for almost 20 years.

The Swift engine renders the graphics; AMPP runs the live production around them. Swift runs as a native AMPP workload, driven via AMPP Control with uncompressed video in and out through the FrameCache integration - so DVE, frame-accurate junctions, HDR/4K/60p+ and true 3D graphics are part of the same tech stack that already handles your switching, replay and playout. Bring your existing Swift assets to the latest generation Grass Valley Playout and Live Production for simplified migration.
Swift runs containerized on Linux AMPP nodes, several engines per CPU/GPU, on-prem, hybrid or cloud. Your graphics capacity scales with the rest of the production instead of sitting on its own hardware island.
Video moves in and out through the AMPP frame cache with native 10-bit IO, so the live source reaches the engine as a texture surface. That is what puts 3D, HDR and 4K capable L-bars and squeeze-backs over live TX, frame-accurate at the junction.
Swift Live's browser layout can follow the operator's login - a match panel in sports, a newsroom panel in news, simple buttons in MCR. Your operators get the controls their job needs rather than one universal panel. All driven from a browser, no customer hardware required.
One graphics engine on your AMPP nodes, scheduled from the rundown and driven live from the browser
A designer builds the graphic as a template in Swift CG - a drag-and-drop editor with the standard broadcast building blocks (lower thirds, scoreboards, tickers, DVEs), unlimited layers, keyframed animation, and Adobe integration. Swift CG+ is the advanced editor.
Finished templates and their assets go into the Swift Repository, which handles versioning and automated distribution of projects out to the render machines — so every engine in the facility (or truck, or cloud) is running the same approved version
- The Swift engine installs from the AMPP App Store as a native workload
- Containerized on Linux, On-prem, hybrid or cloud - the same engine either way.
Swift Engine can render HTML, Unreal and Swift CG assets
- Graphics appear in the Playout X rundown as schedulable events
- Template selection and inline data editing
- Hold, dequeue, re-queue and reschedule
Alternatively drive RT Software graphics manually for Live Production
A browser control surface driving the same engine
- Role-aware panels for sports, news and MCR
- Runs synchronously for manual on-air events

Swift Live gives the sports operator a match panel - cards, subs, extra time, clock - driving the Swift engine on AMPP. Live-video DVE and warps put L-bars and squeeze-backs over the live picture, frame-accurate at the junction.
Swift Live runs synchronously for manual events, so emergency alerts and breaking-news furniture come off the same engine as everything else. There is no separate alerting system to license, integrate and support.
MOS integration drives graphics straight from the newsroom system, rendered by the Swift engine on AMPP nodes. Integrated clip players and the engine's multi-channel audio mixer keep media and audio inside the render.
The Swift engine renders Swift CG and CG+ projects, Unreal Engine projects and HTML5 simultaneously in the same graphic. Design teams working in different tools share one graphics system on AMPP.
Playout X schedules Swift graphics as rundown events, with template selection and inline data editing. The engine that runs your live control runs the channel's scheduled graphics too.
Talk to the Grass Valley alliances team about RT Software on AMPP.